Known Issues

• The PLAY BATTLEGROUNDS button occasionally may not work. If this occurs, please click the refresh button
• Changing graphics options may sometimes result in crashes
• Some animations may break during reload

Environment

• Improved Global Illumination. All elements in the world are now lit more realistically.
• The starting location has been changed. Players now start on a small island, with various weapons available for them to play with. All weapons are removed before a round begins.
• Added new buildings (School, Hospital, Health Center, Stores, Restaurant)
• Added new locations (Lake, River, Logging area, Swamp, Flooded town, Shooting range, Power plant, Quarry, Ruined castle, Underground bunker)
• Completed the military base located on the southern island
• Trees and grass on the mountain areas have been reworked
• Graphics quality on the plains have been improved and various cover objects have been added
• Improved all building exteriors and interiors and are now more realistic
• Improved the overall appearance of towns
• Added environmental sound effects and the environment is now much more realistic
• Added rainy weather. Rounds have a 10% chance of starting with rain.

Action & Gunplay

• Adjusted balance for all weapons and attachments
• Added new recoil system
• Added new equip weapon animations. Changing weapons is no longer instantaneous.
• Added changes to movement speed, by weapon class, while in 3rd person aim-mode & ADS
• Added new reload when current magazine is empty
• Added a new scope
• Added motion captured animations (WIP)
• Added melee
• Non-equipped weapons are now shown on the character’s back
• Improved driving mechanics. This will prevent unexpected movements and non-responsive vehicles
• You can now lean to your left and right by holding the Q or the E key
• You can now use throwable items both over and underhand. You can toggle between under and overhanded throwing by right clicking on the mouse when in the throwing stance

Gameplay

• Player count per round has now been increased to 96. If we are not happy with server performance, this will be reduced
• You can now select when to jump out of the airplane when a round starts by pressing F
• Made changes to how you maneuver your character when free-falling and/or parachuting down to the island
• Some fences are now destructible
• Team Mode] You can now spectate as your team mate if you die first
• Team Mode] Added a “crawl” animation in the REVIVE state

Characters/Items

• Added 3 new hair styles for male and female characters
• Added 10 new skins for the CBT crate
• Added 2 new gas masks
• Added descriptions for every item
• Added Ghillie suit. This can only be obtained in air-dropped care packages

UI

• The UI has been reworked (WIP)
• Added ability to view your character and gear in the inventory
• Added highlight to lootable items so that they can be more easily recognized
• Added ability to split stackable items
• Added a kill counter to the inventory screen
• Added ability to mark a specific spot on the map (Right-click) (WIP)

Options

• Added various options for graphics and sound
• Added more options for key bindings
• Added ability to set mouse sensitivity for multiple situations
• Added ability to use heal and boost items via hotkeys

Sound

• Adjusted attenuation ranges and low pass filter for all gun classes (WIP)
• Re-made all weapon samples for all ranges and silenced versions (WIP)
• Added shell drop sound effect depending on impact surface
• Adjusted bullet passby effect (crack/whizz sound). Still needs subsonic/supersonic implementation (WIP)
• Adjusted footstep sounds and footstep attenuation depending on player speed and stance
• Added reload sounds, gun foley sounds and rustle sounds
• Added separation to remote positional and local non-positional audio

Others

• The lobby UI has been reworked (WIP)
• Upcoming blue zones can now be formed at the edge of the current play area
• Adjusted timing of the blue zones
• Adjusted item balance
• Made improvements to performance and stability
• Fixed some critical bugs from the previous Alpha, including the “Invisible Character” issue