That is the build that will be streamed live on Twitch this weekend. Please, do remember that this is our first real alpha build of the game, and there will be a few more of these before we head to the closed beta stage of development towards the end of the year.

We also want to take this opportunity to address the concerns you all had with the character movement and animations seen in the footage above. We have a new lead animator joining the team next month who will rewrite the system from the ground up and add motion captured (mocap) movements for all animations. His previous work includes the character animations for Arma 3, so we feel that you all will be very happy with the character movements once he completes his work.

See you in-game,


Alpha Patch Notes 


  • Character lobby added. Before match starts, you can now customise the look of your character & select which clothing items you want to wear


  • Added paradrop starting mechanism
  • Added temporary plane model
  • Added Red Zone system
  • Added Care Package system
  • Added 2/5 player team play modes
  • Reduced the level of protection for armor vest and helmet
  • Reduced casting times for first aid and med kit


  • Improved quality of modelling and textures for AKM & S12K(edited)
  • Added frag grenade
  • Added flashbang
  • Added smoke grenade
  • Added padded jackets
  • Added additional attachments
    • Foregrip (Reduced recoil)
    • Shotgun choke (Reduced spread)
    • Compensator (Reduced recoil)
    • Flash hider (Reduced visibility)
    • Advanced stocks & stock attachments
      • Bullet loops for sniper rifles/shotguns (faster reload speed)
      • Composite stocks for ARs (reduced recoil)
      • Cheek pad for sniper rifles (reduced recoil)
      • Folding stock for Micro UZI (reduced recoil)
    • Extended magazine (increased capacity)
    • Quickdraw magazine (faster reload speed)
    • Extended quickdraw magazine (faster reload speed + increased capacity)


  • Dimensions and layouts of residential buildings were revised to appear more realistic
  • Windows now have destructible glass
  • Updated building textures
  • Updated composition of 3 inland towns
  • Added police station, gas station and church to the world


  • Added pick-up animation
  • Added acceleration/deceleration to movement to make motions look more natural
  • Added blending motion between crouch/prone and moving to make actions look more natural
  • Modified jumping to prevent bunny hopping
  • Increased fall damage
  • Increased damage from exiting a moving vehicle
  • Increased damage when your character crashes a vehicle


  • Name of weapons, bullets and gun type will be displayed
  • When shot, you will see a blood effect on screen
  • Improved the character location icon on the map
  • When zooming in and out, the map keeps the character position in the center
  • Removed text chat box during matches

Gunplay Tuning

  • Added unique recoil pattern for each weapon
  • Adjusted hip-fire accuracy that was unexpectedly high
  • Improved sensation of shooting with pistols and revolvers
  • Improved the aim bounce and camera twitch issues in scoping
  • Improved the crosshair alignment issue with scope zoom-in/zoom-out


  • Character sound improvements
    • Improved movement sounds
    • Run, Walk, Sprint, Crouch
    • Jumping and landing
  • Attenuation and 3D sounds
    • Implemented attenuation and directional sound for weapons, vehicles & characters

Alpha Known Issues


  • There are unfinished parts of the map but they do not affect gameplay
  • The ocean cannot be entered in at the moment, and you’ll need to go around the blocked areas. This is to be addressed when the ocean is fully implemented and ready